These are beings consciously created by magicians to serve them. They lack will and intelligence of their own, but they can learn. Their task is to execute a single, specific command—they act like "Astral Robots" (more on why this is so specific later). This relieves their creator. A very important tip found on one forum is to specify how long a servitor should live—and then destroy it. It can happen that, in the midst of busyness, we can forget about our servant and stop controlling it. This can cause it to become independent (i.e., gain consciousness) and rebel. It slowly gains consciousness also due to the accumulation of energy, and can thus turn against the magician. Some believe that servitors are similar creatures to Astral Larvae.
Servitors exist in the lower reaches of the Astral Plane, created from omnipresent energy, our Will. In other words, they are our thought forms. Creating a servitor is incredibly simple and supposedly natural. Such servitors are constructed by small children, "who personify their toys by imbuing inanimate matter with spiritual attributes." This makes me wonder: weren't our imaginary childhood friends such servitors?
A very interesting result of creating a servitor that also possesses things is the so-called "malice of inanimate things." Here, the person describing this gave the example of their computer, which works flawlessly when used solely by its owner (my work computer malfunctions when I get very angry, maybe it's a servitor too?). Furthermore, the frequent loss of keys: subconsciously, we have an aversion to carrying them, and as a result, a servitor is created that loses our keys.
Important rules when creating a servitor (just a few more as a warning).
Above all, you need a good reason to create one. A quarrel with your siblings is not. However, if the magician is inherently evil, any reason will do. Servitors should not be created for fun or training (to see if I can do it, which means I won't be able to do it myself, and I probably won't be able to anyway). Define a clear goal – it should be stated clearly, understandably, without subtext, and should be long-term (other entities, called sigils, are intended for one-time tasks).
Don't hastily create potential adversaries; remember that this entity can get out of control.
Generally, each stage must be planned very carefully, from start to finish, including the servitor's destruction, as it's not a toy and we can get into a lot of trouble without even knowing why. As soon as we notice it's no longer listening, we must immediately destroy it. This can be achieved by exploiting the weaknesses it possessed during its creation. The ability to see auras can be helpful, as the servitor we destroy begins to disappear. Only when its aura can no longer be seen does it mean it's been destroyed, but we must carefully verify this.
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